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Games

Ages 4–6: Simpler, sensory-rich games (like Glowi-based games)

GlowiPops - of Emotions

🧠 GlowiPops - of Emotions

  • Gameplay: Children interact with magical creatures called GlowiPops by tapping on glowing bubbles.
  • GlowiPops Characteristics: GlowiPops are musical creatures that express moods through sound, shape, and behavior.
  • Educational Value: The game encourages imaginative thinking by presenting nonsensical GlowiPops.
BloomieBoos – Grow What You Imagine

🧩 BloomieBoos – Grow What You Imagine

  • Glowi’s Appearance: Floating between flowerbeds, glowing brighter when a child plants a Mood Seed.
  • Glowi’s Reaction to Blooming Flowers: Twirls and softly sings a magical sound.
  • Glowi’s Bonus: Occasionally leaves behind a “mystery seed” that sprouts a nonsense flower.
Moodle Doodle

🎨 Moodle Doodle

  • Glowi’s Role: A magical guide or observer that provides hints and reacts to the child’s progress.
  • Glowi’s Interaction: Peers from behind objects, offers hints, and makes silly expressions.
  • Reward for Success: Unlocks nonsense chips after matching three creatures in a row.
ZigZag Zoo

🐳 ZigZag Zoo

  • Game Theme: Magical Egg Creatures.
  • Glowi’s Role: Helps select eggs, harmonizes with hatched creatures, and occasionally causes surprise hatches.
  • Glowi’s Personality: Excited, playful, and enjoys surprises.
Whirl & Whimsy

🧙‍♂️ Whirl & Whimsy

  • Main Character: Grampy Ocean
  • Glowi’s Role: Translates EchoDrops’ emotions through color-coded glows and triggers playful creatures with specific melodies.
  • Glowi’s Actions: Appears and glows to reflect EchoDrops’ moods, suggesting actions like playing a “sunshine note” for sadness.
MimicMoss

👩‍🚒 MimicMoss

  • Main Function: Copy-Creature Mimicry.
  • Glowi’s Role: Encourages children to mimic by providing feedback and celebrating successful attempts.
  • Glowi’s Secret: Occasionally mimics nonsense words or phrases.
ZoodleSea

🎃 ZoodleSea

  • Game Theme: Magical Egg Creatures.
  • Glowi’s Role: Helps select eggs, harmonizes with hatched creatures, and occasionally causes surprise hatches.
  • Glowi’s Personality: Excited, playful, and enjoys surprises.
AstroBop

🏋 AstroBop

  • Target Audience: Children.
  • Learning Method: Experiential learning through movement, music, and playful interactions.
  • Learning Topic: Emotions and feelings.
Dragon Fart Lab

🧛‍♀️ Dragon Fart Lab

  • Game Genre: A hilarious science-lab game.
  • Gameplay: Kids mix emotional potions, colorful clouds, and silly sounds in a fart-powered dragon lab.
  • Educational Value: Teaches emotional self-regulation through sound, color, and creative cause-and-effect.
Snaximals

👻 Snaximals

  • Gameplay: Players create and interact with magical snack-creatures called Snaximals.
  • Target Audience: The game is designed for children.
  • Educational Value: The game aims to promote playful and positive food associations.
UpsideTown

🤹‍♀️ UpsideTown

  • Game Genre: A mind-bending puzzle game.
  • Gameplay Mechanics: Players solve puzzles based on silly, magical, and unexpected logic.
  • Target Audience: Children.
Bandimals

🤽‍♂️ Bandimals

  • Game Functionality: Allows children to create and conduct their own music band using animated creatures called Bandimals.
  • Game Goal: To build musical confidence, emotional self-connection, and provide entertainment.
My Dream House

🧸 My Dream House

  • Gameplay: Children design their own safe house that reflects their emotions.
  • Game Features: Dreamlike builder experience with mood-responsive features and silly protectors.
  • Target Audience: Children.
StoryBuddy

🌞 StoryBuddy

  • Target Audience: Children aged 4-8 years old.
  • Gameplay: Children create a customizable Sidekick Buddy and co-create stories.
  • Educational Value: Encourages emotional expression, creativity, and autonomy.
Splatzy – Express With Color

🍄 Splatzy – Express With Color

  • Game Type: Freeform art-based game.
  • Gameplay: Kids express moods through abstract art on magical canvases.
  • Educational Value: Teaches emotional expression through creativity.

Ages 6–8: More interactive, logic and emotion games (Flip & Flop, puzzle-style)

Coming Soon...

Ages 8–10: Deeper creativity and story-based tools

Coming Soon...

Ages 10–12 (Coming soon): Social, builder, and deeper expression layers

Coming Soon...
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